Account create', 4, 'Syntax:.account create $account $passwordrnrnCreate account and set password to it.' );account delete', 4, 'Syntax:.account delete $accountrnrnDelete account with all characters.' );account onlinelist', 4, 'Syntax:.account onlinelistrnrnShow list of online accounts.' );account set gmlevel', 4, 'Syntax:.account set gmlevel $account #level #realmidrnrnSet the security level for targeted player (can't be used at self) or for account $name to a level of #level on the realm #realmID.rnrn#level may range from 0 to 3.rnrn#reamID may be -1 for all realms.'
This is a list of all GM commands. You can use those commands as Game Master on World of Warcraft servers to access different options.
);account set password', 4, 'Syntax:.account set password $account $password $passwordrnrnSet password for account.' );character erase', 4, 'Syntax:.character erase $namernrnDelete character $name. Character finally deleted in case any deleting options.'
);server exit', 4, 'Syntax:.server exitrnrnTerminate trinity-core NOW. Exit code 0.' );server set loglevel', 4, 'Syntax:.server set loglevel #levelrnrnSet server log level (0 - errors only, 1 - basic, 2 - detail, 3 - debug).' );character deleted delete', 4, 'Syntax:.character deleted delete #guid $namernrnCompletely deletes the selected characters.rnIf $name is supplied, only characters with that string in their name will be deleted, if #guid is supplied, only the character with that GUID will be deleted.'
);character deleted old', 4, 'Syntax:.character deleted old #keepDaysrnrnCompletely deletes all characters with deleted time longer #keepDays. If #keepDays not provided the used value from mangosd.conf option 'CharDelete.KeepDays'. If referenced config option disabled (use 0 value) then command can't be used without #keepDays.' );achievement add', 4, 'Syntax:.achievement add $achievementnAdd an achievement to the targeted player.n$achievement: can be either achievement id or achievement link');achievement', 4, 'Syntax:.achievement $subcommandnType.achievement to see the list of possible subcommands or.help achievement $subcommand to see info on subcommands');server togglequerylog', 4, 'Toggle SQL driver query logging.' );account set addon', 3, 'Syntax:.account set addon $account #addonrnrnSet user (possible targeted) expansion addon level allowed. Addon values: 0 - normal, 1 - tbc, 2 - wotlk.' );account set', 3, 'Syntax:.account set $subcommandnType.account set to see the list of possible subcommands or.help account set $subcommand to see info on subcommands');additem', 3, 'Syntax:.additem #itemid/#itemname/#shift-click-item-link #itemcountrnrnAdds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory.
If #itemcount is omitted, only one item will be added.rn.' );additemset', 3, 'Syntax:.additemset #itemsetidrnrnAdd items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.' );ban account', 3, 'Syntax:.ban account $Name $bantime $reasonrnBan account kick player.rn$bantime: negative value leads to permban, otherwise use a timestring like '4d20h3s'.' );ban character', 3, 'Syntax:.ban character $Name $bantime $reasonnBan character and kick player.n$bantime: negative value leads to permban, otherwise use a timestring like '4d20h3s'.'
);ban ip', 3, 'Syntax:.ban ip $Ip $bantime $reasonrnBan IP.rn$bantime: negative value leads to permban, otherwise use a timestring like '4d20h3s'.' );ban', 3, 'Syntax:.ban $subcommandnType.ban to see the list of possible subcommands or.help ban $subcommand to see info on subcommands');baninfo account', 3, 'Syntax:.baninfo account $accountidrnWatch full information about a specific ban.' );baninfo character', 3, 'Syntax:.baninfo character $charactername rnWatch full information about a specific ban.' );baninfo ip', 3, 'Syntax:.baninfo ip $iprnWatch full information about a specific ban.' );baninfo', 3, 'Syntax:.baninfo $subcommandnType.baninfo to see the list of possible subcommands or.help baninfo $subcommand to see info on subcommands');bank', 3, 'Syntax:.bankrnrnShow your bank inventory.' );banlist account', 3, 'Syntax:.banlist account $NamernSearches the banlist for a account name pattern or show full list account bans.' );banlist character', 3, 'Syntax:.banlist character $NamernSearches the banlist for a character name pattern.
Pattern required.' );banlist ip', 3, 'Syntax:.banlist ip $IprnSearches the banlist for a IP pattern or show full list of IP bans.' );banlist', 3, 'Syntax:.banlist $subcommandnType.banlist to see the list of possible subcommands or.help banlist $subcommand to see info on subcommands');bindsight', 3, 'Syntax:.bindsightrnrnBinds vision to the selected unit indefinitely.
Cannot be used while currently possessing a target.' );cast back', 3, 'Syntax:.cast back #spellid triggeredrn Selected target will cast #spellid to your character. If 'trigered' or part provided then spell casted with triggered flag.' );cast dist', 3, 'Syntax:.cast dist #spellid #dist triggeredrn You will cast spell to pint at distance #dist.
If 'trigered' or part provided then spell casted with triggered flag. Not all spells can be casted as area spells.' );cast target', 3, 'Syntax:.cast target #spellid triggeredrn Selected target will cast #spellid to his victim.
If 'trigered' or part provided then spell casted with triggered flag.' );character level', 3, 'Syntax:.character level $playername #levelrnrnSet the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided).
If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need.
Also at level decrease equipped items with greater level requirement can be lost.' );cometome', 3, 'SYntax:.cometome $parameternMake selected creature come to your current location (new position not saved to DB).' );debug arena', 3, 'Syntax:.debug arenarnrnToggle debug mode for arenas. In debug mode GM can start arena with single player.' );debug bg', 3, 'Syntax:.debug bgrnrnToggle debug mode for battlegrounds. In debug mode GM can start battleground with single player.'
);debug Mod32Value', 3, 'Syntax:.debug Mod32Value #field #valuernrnAdd #value to field #field of your character.' );distance', 3, 'Syntax:.distancernrnDisplay the distance from your character to the selected creature.' );explorecheat', 3, 'Syntax:.explorecheat #flagrnrnReveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you.rnrnUse a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.' );flusharenapoints', 3, 'Syntax:.flusharenapointsrnrnUse it to distribute arena points based on arena team ratings, and start a new week.' );gm list', 3, 'Syntax:.gm listrnrnDisplay a list of all Game Masters accounts and security levels.' );guild', 3, 'Syntax:.guild $subcommandnType.guild to see the list of possible subcommands or.help guild $subcommand to see info on subcommands');hidearea', 3, 'Syntax:.hidearea #areaidrnrnHide the area of #areaid to the selected character.
If no character is selected, hide this area to you.' );hover', 3, 'Syntax:.hover #flagrnrnEnable or disable hover mode for your character.rnrnUse a #flag of value 1 to enable, use a #flag value of 0 to disable hover.' );instance listbinds', 3, 'Syntax:.instance listbindsrn Lists the binds of the selected player.' );instance savedata', 3, 'Syntax:.instance savedatarn Save the InstanceData for the current player's map to the DB.' );instance stats', 3, 'Syntax:.instance statsrn Shows statistics about instances.' );instance', 3, 'Syntax:.instance $subcommandnType.instance to see the list of possible subcommands or.help instance $subcommand to see info on subcommands');learn all my pettalents', 3, 'Syntax:.learn all my pettalentsrnrnLearn all talents for your pet available for his creature type (only for hunter pets).' );linkgrave', 3, 'Syntax:.linkgrave #graveyardid alliance hordernrnLink current zone to graveyard for any (or alliance/horde faction ghosts).
This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).' );list auras', 3, 'Syntax:.list aurasnList auras (passive and active) of selected creature or player.
If no creature or player is selected, list your own auras.' );list creature', 3, 'Syntax:.list creature #creatureid #maxcountrnrnOutput creatures with creature id #creatureid found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #maxcount creatures. If #maxcount not provided use 10 as default value.' );list item', 3, 'Syntax:.list item #itemid #maxcountrnrnOutput items with item id #itemid found in all character inventories, mails, auctions, and guild banks.
Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #maxcount items.
If #maxcount not provided use 10 as default value.' );list object', 3, 'Syntax:.list object #gameobjectid #maxcountrnrnOutput gameobjects with gameobject id #gameobjectid found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #maxcount gameobject. If #maxcount not provided use 10 as default value.'
);list', 3, 'Syntax:.list $subcommandnType.list to see the list of possible subcommands or.help list $subcommand to see info on subcommands');wp reload', 3, 'Syntax:.wp reload $pathidnLoad path changes ingame - IMPORTANT: must be applied first for new paths before.wp load #pathid ');reload spellgroup', 3, 'Syntax:.reload spellgroupnReload spellgroup table.' );lookup creature', 3, 'Syntax:.lookup creature $namepartrnrnLooks up a creature by $namepart, and returns all matches with their creature ID's.' );lookup faction', 3, 'Syntax:.lookup faction $namernAttempts to find the ID of the faction with the provided $name.' );lookup item', 3, 'Syntax:.lookup item $itemnamernrnLooks up an item by $itemname, and returns all matches with their Item ID's.' );lookup itemset', 3, 'Syntax:.lookup itemset $itemnamernrnLooks up an item set by $itemname, and returns all matches with their Item set ID's.' );lookup map', 3, 'Syntax:.lookup map $namepartrnrnLooks up a map by $namepart, and returns all matches with their map ID's.'
);lookup object', 3, 'Syntax:.lookup object $objnamernrnLooks up an gameobject by $objname, and returns all matches with their Gameobject ID's.' );lookup skill', 3, 'Syntax:.lookup skill $$namepartrnrnLooks up a skill by $namepart, and returns all matches with their skill ID's.' );lookup taxinode', 3, 'Syntax:.lookup taxinode $substringrnrnSearch and output all taxinodes with provide $substring in name.' );lookup', 3, 'Syntax:.lookup $subcommandnType.lookup to see the list of possible subcommands or.help lookup $subcommand to see info on subcommands');maxskill', 3, 'Syntax:.maxskillrnSets all skills of the targeted player to their maximum values for its current level.' );modify phase', 3, 'Syntax:.modify phase #phasemaskrnrnSelected character phasemask changed to #phasemask with related world vision update. Change active until in game phase changed, or GM-mode enable/disable, or re-login.
Character pts pasemask update to same value.' );movegens', 3, 'Syntax:.movegensrn Show movement generators stack for selected creature or player.' );neargrave', 3, 'Syntax:.neargrave alliance hordernrnFind nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).' );wpgps', 3, 'Syntax:.wpgpsnnOutput current position to sql developer log as partial SQL query to be used in pathing');npc playemote', 3, 'Syntax:.npc playemote #emoteidrnrnMake the selected creature emote with an emote of id #emoteid.' );npc set allowmove', 3, 'Syntax:.npc set allowmovernrnEnable or disable movement creatures in world. Not implemented.' );npc set entry', 3, 'Syntax:.npc set entry $entrynSwitch selected creature with another entry from creaturetemplate.
New creature.id value not saved to DB.' );pdump load', 3, 'Syntax:.pdump load $filename $account $newname $newguidrnLoad character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid.' );pdump write', 3, 'Syntax:.pdump write $filename $playerNameOrGUIDrnWrite character dump with name/guid $playerNameOrGUID to file $filename.' );pdump', 3, 'Syntax:.pdump $subcommandnType.pdump to see the list of possible subcommands or.help pdump $subcommand to see info on subcommands');reload spellproc', 3, 'Syntax:.reload spellprocnReload spellproc table.' );possess', 3, 'Syntax:.possessrnrnPossesses indefinitely the selected creature.' );quest remove', 3, 'Syntax:.quest remove #questidrnrnSet quest #questid state to not completed and not active (and remove from active quest list) for selected player.'
);reload all quest', 3, 'Syntax:.reload all questrnrnReload all quest related tables if reload support added for this table and this table can be safe reloaded.' );reload all npc', 3, 'Syntax:.reload all npcnReload npcoption, npctrainer, npc vendor, points of interest tables.' );reload all loot', 3, 'Syntax:.reload all lootrnrnReload all `.loottemplate` tables.
This can be slow operation with lags for server run.' );reload all item', 3, 'Syntax:.reload all itemnReload pagetext, itemenchantmenttable tables.' );reload all locales', 3, 'Syntax:.reload all localesrnrnReload all `locales.` tables with reload support added and that can be safe reloaded.' );reload all gossips', 3, 'Syntax:.reload all gossipsnReload gossipmenu, gossipmenuoption, gossipscripts, pointsofinterest tables.' );reload all', 3, 'Syntax:.reload allrnrnReload all tables with reload support added and that can be safe reloaded.' );reload areatriggerinvolvedrelation', 3, 'Syntax:.reload areatriggerinvolvedrelationnReload areatriggerinvolvedrelation table.' );reload areatriggertavern', 3, 'Syntax:.reload areatriggertavernnReload areatriggertavern table.'
Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload.' );reload creatureinvolvedrelation', 3, 'Syntax:.reload creatureinvolvedrelationnReload creatureinvolvedrelation table.' );reload creatureloottemplate', 3, 'Syntax:.reload creatureloottemplatenReload creatureloottemplate table.' );reload creaturequestrelation', 3, 'Syntax:.reload creaturequestrelationnReload creaturequestrelation table.' );reload disenchantloottemplate', 3, 'Syntax:.reload disenchantloottemplatenReload disenchantloottemplate table.' );reload eventscripts', 3, 'Syntax:.reload eventscriptsnReload eventscripts table.' );reload fishingloottemplate', 3, 'Syntax:.reload fishingloottemplatenReload fishingloottemplate table.'
);reload waypointscripts', 3, 'Syntax:.reload waypointscriptsnReload waypointscripts table.' );reload', 3, 'Syntax:.reload $subcommandnType.reload to see the list of possible subcommands or.help reload $subcommand to see info on subcommands');reset achievements', 3, 'Syntax:.reset achievements $playernamernrnReset achievements data for selected or named (online or offline) character.
Achievements for persistance progress data like completed quests/etc re-filled at reset. Achievements for events like kills/casts/etc will lost.' );reset all', 3, 'Syntax:.reset all spellsrnrnSyntax:.reset all talentsrnrnRequest reset spells or talents (including talents for all character's pets if any) at next login each existed character.' );reset honor', 3, 'Syntax:.reset honor Playernamern Reset all honor data for targeted character.'
);reset level', 3, 'Syntax:.reset level Playernamern Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost.'
);reset spells', 3, 'Syntax:.reset spells Playernamern Removes all non-original spells from spellbook.rn. Playername can be name of offline character.' );reset stats', 3, 'Syntax:.reset stats Playernamern Resets(recalculate) all stats of the targeted player to their original VALUESat current level.' );reset talents', 3, 'Syntax:.reset talents Playernamern Removes all talents of the targeted player or pet or named player. Playername can be name of offline character.
With player talents also will be reset talents for all character's pets if any.' );reset', 3, 'Syntax:.reset $subcommandnType.reset to see the list of possible subcommands or.help reset $subcommand to see info on subcommands');respawn', 3, 'Syntax:.respawnrnrnRespawn all nearest creatures and GO without waiting respawn time expiration.' );send items', 3, 'Syntax:.send items #playername '#subject' '#text' itemid1:count1 itemid2:count2. ItemidN:countNrnrnSend a mail to a player. Subject and mail text must be in '. If for itemid not provided related count values then expected 1, if count max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.'
);send message', 3, 'Syntax:.send message $playername $messagernrnSend screen message to player from ADMINISTRATOR.' );send money', 3, 'Syntax:.send money #playername '#subject' '#text' #moneyrnrnSend mail with money to a player.
Subject and mail text must be in '.' );server idlerestart cancel', 3, 'Syntax:.server idlerestart cancelrnrnCancel the restart/shutdown timer if any.' );server idlerestart', 3, 'Syntax:.server idlerestart #delayrnrnRestart the server after #delay seconds if no active connections are present (no players). Use #existcode or 2 as program exist code.' );server idleshutdown cancel', 3, 'Syntax:.server idleshutdown cancelrnrnCancel the restart/shutdown timer if any.' );server idleshutdown', 3, 'Syntax:.server idleshutdown #delay #existcodernrnShut the server down after #delay seconds if no active connections are present (no players). Use #existcode or 0 as program exist code.'
);server plimit', 3, 'Syntax:.server plimit #num -1 -2 -3 reset player moderator gamemaster administratorrnrnWithout arg show current player amount and security level limitations for login to server, with arg set player linit ($num 0) or securiti limitation ($num rrnrnAdd item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost.' );npc add', 2, 'Syntax:.npc add #creatureidrnrnSpawn a creature by the given template id of #creatureid.'
);pet create', 2, 'Syntax:.pet creaternrnCreates a pet of the selected creature.' );pet learn', 2, 'Syntax:.pet learnrnrnLearn #spellid to pet.' );pet unlearn', 2, 'Syntax:.pet unleanrnrnunLearn #spellid to pet.' );pet', 2, 'Syntax:.pet $subcommandnType.pet to see the list of possible subcommands or.help pet $subcommand to see info on subcommands');pinfo', 2, 'Syntax:.pinfo $playername/#GUIDrnrnOutput account information for selected player or player find by $playername or #GUID.' );playall', 2, 'Syntax:.playall #soundidrnrnPlayer a sound to whole server.' );reload creaturelinkedrespawn', 2, 'Syntax:.reload creaturelinkedrespawnrnReload creaturelinkedrespawn table.' );repairitems', 2, 'Syntax:.repairitemsrnrnRepair all selected player's items.'
);server corpses', 2, 'Syntax:.server corpsesrnrnTriggering corpses expire check in world.' );waterwalk', 2, 'Syntax:.waterwalk on/offrnrnSet on/off waterwalk state for selected player or self if no player selected.'
);wp event', 2, 'Syntax:.wp event $subcommandnType.path event to see the list of possible subcommands or.help path event $subcommand to see info on subcommands.' );wp load', 2, 'Syntax:.wp load $pathidnLoad pathid number for selected creature. Creature must have no waypoint data.' );wp show', 2, 'Syntax:.wp show $optionnOptions:non $pathid (or selected creature with loaded path) - Show pathnoff - Hide pathninfo $slectedwaypoint - Show info for selected waypoint.' );wp unload', 2, 'Syntax:.wp unloadnUnload path for selected creature.'
);titles remove', 2, 'Syntax:.titles remove #titlernRemove title #title (id or shift-link) from known titles list for selected player.' );titles current', 2, 'Syntax:.titles current #titlernSet title #title (id or shift-link) as current selected titl for selected player. If title not in known title list for player then it will be added to list.' );titles add', 2, 'Syntax:.titles add #titlernAdd title #title (id or shift-link) to known titles list for selected player.' );titles set mask', 2, 'Syntax:.titles set mask #maskrnrnAllows user to use all titles from #mask.rnrn #mask=0 disables the title-choose-field');lookup title', 2, 'Syntax:.lookup title $$namepartrnrnLooks up a title by $namepart, and returns all matches with their title ID's and index's.' );gobject info', 2, 'Syntax:.gobject info $objectentryrnrnQuery Gameobject information for selected gameobject or given entry.' );character changefaction', 2, 'Syntax:.character changefaction $namernrnChange character faction.'
);character changerace', 2, 'Syntax:.character changerace $namernrnChange character race.' );learn all recipes', 2, 'Syntax:.learn all recipes $professionrrLearns all recipes of specified profession and sets skill level to max.rExample:.learn all recipes enchanting');npc set spawndist', 2, 'Syntax:.npc set spawndist #distrnrnAdjust spawndistance of selected creature to dist.' );npc set spawntime', 2, 'Syntax:.npc set spawntime #time rnrnAdjust spawntime of selected creature to time.' );npc add temp', 2, 'Syntax:.npc add temprnrnAdds temporary NPC, not saved to database.' );wp add', 2, 'Syntax:.wp addrnrnAdd a waypoint for the selected creature at your current position.'
);announce', 1, 'Syntax:.announce $MessageToBroadcastrnrnSend a global message to all players online in chat log.' );debug play cinematic', 1, 'Syntax:.debug play cinematic #cinematicidrnrnPlay cinematic #cinematicid for you.
You stay at place while your mind fly.rn');debug play movie', 1, 'Syntax:.debug play movie #movieidrnrnPlay movie #movieid for you.' );debug play sound', 1, 'Syntax:.debug play sound #soundidrnrnPlay sound with #soundid.rnSound will be play only for you. Other players do not hear this.rnWarning: client may have more 5000 sounds.'
);debug', 1, 'Syntax:.debug $subcommandnType.debug to see the list of possible subcommands or.help debug $subcommand to see info on subcommands');freeze', 1, 'Syntax:.freeze (#player)rn'Freezes' #player and disables his chat. When using this without #name it will freeze your target.' );gm chat', 1, 'Syntax:.gm chat on/offrnrnEnable or disable chat GM MODE (show gm badge in messages) or show current state of on/off not provided.' );gm visible', 1, 'Syntax:.gm visible on/offrnrnOutput current visibility state or make GM visible(on) and invisible(off) for other players.'
);gmannounce', 1, 'Syntax:.gmannounce $announcementrnSend an announcement to online Gamemasters.' );gmnameannounce', 1, 'Syntax:.gmnameannounce $announcement.rnSend an announcement to all online GM's, displaying the name of the sender.' );gmnotify', 1, 'Syntax:.gmnotify $notificationrnDisplays a notification on the screen of all online GM's.' );go creature', 1, 'Syntax:.go creature #creatureguidrnTeleport your character to creature with guid #creatureguid.rn.gocreature #creaturenamernTeleport your character to creature with this name.rn.gocreature id #creatureidrnTeleport your character to a creature that was spawned from the template with this entry.rn.If. more than one creature is found, then you are teleported to the first that is found inside the database.' );go graveyard', 1, 'Syntax:.go graveyard #graveyardIdrn Teleport to graveyard with the graveyardId specified.' );go grid', 1, 'Syntax:.go grid #gridX #gridY #mapIdrnrnTeleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).'
);go object', 1, 'Syntax:.go object #objectguidrnTeleport your character to gameobject with guid #objectguid');go taxinode', 1, 'Syntax:.go taxinode #taxinodernrnTeleport player to taxinode coordinates. You can look up zone using.lookup taxinode $namepart');go ticket', 1, 'Syntax:.go ticket #ticketidrnTeleports the user to the location where $ticketid was created.' );go trigger', 1, 'Syntax:.go trigger #triggeridrnrnTeleport your character to areatrigger with id #triggerid. Character will be teleported to trigger target if selected areatrigger is telporting trigger.' );go xyz', 1, 'Syntax:.go xyz #x #y #z #mapid #orientationrnrnTeleport player to point with (#x,#y,#z) coordinates at map #mapid with orientation #orientation. If z is not provided, ground/water level will be used. If mapid is not provided, the current map will be used.
If #orientation is not provided, the current orientation will be used.' );go zonexy', 1, 'Syntax:.go zonexy #x #y #zonernrnTeleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided.
You can look up zone using.lookup area $namepart');go', 1, 'Syntax:.go $subcommandnType.go to see the list of possible subcommands or.help go $subcommand to see info on subcommands');summon', 1, 'Syntax:.summon $characternamernrnTeleport the given character to you. Character can be offline.'
);groupsummon', 1, 'Syntax:.groupsummon $characternamernrnTeleport the given character and his group to you. Teleported only online characters but original selected group member can be offline.' );learn all lang', 1, 'Syntax:.learn all langrnrnLearn all languages');learn all default', 1, 'Syntax:.learn all default $playernamernrnLearn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests.' );modify scale', 1, '.modify scale #scalenModify size of the selected player or creature to 'normal scale'.rate. If no player or creature is selected, modify your size.n#rate may range from 0.1 to 10.' );listfreeze', 1, 'Syntax:.listfreezernrnSearch and output all frozen players.'
);lookup area', 1, 'Syntax:.lookup area $namepartrnrnLooks up an area by $namepart, and returns all matches with their area ID's.' );lookup tele', 1, 'Syntax:.lookup tele $substringrnrnSearch and output all.tele command locations with provide $substring in name.'
);modify arena', 1, 'Syntax:.modify arena #valuernAdd $amount arena points to the selected player.' );modify bit', 1, 'Syntax:.modify bit #field #bitrnrnToggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.' );modify bwalk', 1, 'Syntax:.modify bwalk #raternrnModify the speed of the selected player while running backwards to 'normal walk back speed'.rate.
If no player is selected, modify your speed.rnrn #rate may range from 0.1 to 50.' );modify drunk', 1, 'Syntax:.modify drunk #valuern Set drunk level to #value (0.100). Value 0 remove drunk state, 100 is max drunked state.' );modify energy', 1, 'Syntax:.modify energy #energyrnrnModify the energy of the selected player.
If no player is selected, modify your energy.' );modify faction', 1, 'Syntax:.modify faction #factionid #flagid #npcflagid #dynamicflagidrnrnModify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.' );modify fly', 1, '.modify fly $parameternModify the flying speed of the selected player to 'normal flying speed'.rate. If no player is selected, modify your speed.n #rate may range from 0.1 to 50.'
);modify honor', 1, 'Syntax:.modify honor $amountrnrnAdd $amount honor points to the selected player.' );modify hp', 1, 'Syntax:.modify hp #newhprnrnModify the hp of the selected player.
If no player is selected, modify your hp.' );modify mana', 1, 'Syntax:.modify mana #newmanarnrnModify the mana of the selected player. If no player is selected, modify your mana.'
);modify money', 1, 'Syntax:.modify money #moneyrn.money #moneyrnrnAdd or remove money to the selected player. If no player is selected, modify your money.rnrn #gold can be negative to remove money.' );modify mount', 1, 'Syntax:.modify mount #id #speedrnDisplay selected player as mounted at #id creature and set speed to #speed value.' );modify rage', 1, 'Syntax:.modify rage #newragernrnModify the rage of the selected player.
If no player is selected, modify your rage.' );modify runicpower', 1, 'Syntax:.modify runicpower #newrunicpowerrnrnModify the runic power of the selected player. If no player is selected, modify your runic power.' );modify speed', 1, 'Syntax:.modify speed #ratern.speed #raternrnModify the running speed of the selected player to 'normal base run speed'.rate. If no player is selected, modify your speed.rnrn #rate may range from 0.1 to 50.'
);modify spell', 1, 'TODO');modify swim', 1, 'Syntax:.modify swim #raternrnModify the swim speed of the selected player to 'normal swim speed'.rate. If no player is selected, modify your speed.rnrn #rate may range from 0.1 to 50.' );modify tp', 1, 'Syntax:.modify tp #amountrnrnSet free talent pointes for selected character or character's pet. It will be reset to default expected at next levelup/login/quest reward.' );modify', 1, 'Syntax:.modify $subcommandnType.modify to see the list of possible subcommands or.help modify $subcommand to see info on subcommands');mute', 1, 'Syntax:.mute $playerName $timeInMinutes $reasonrnrnDisible chat messaging for any character from account of character $playerName (or currently selected) at $timeInMinutes minutes. Player can be offline.'
);nameannounce', 1, 'Syntax:.nameannounce $announcement.nSend an announcement to all online players, displaying the name of the sender.' );appear', 1, 'Syntax:.appear $characternamernrnTeleport to the given character. Either specify the character name or click on the character's portrait,e.g. When you are in a group. Character can be offline.' );notify', 1, 'Syntax:.notify $MessageToBroadcastrnrnSend a global message to all players online in screen.' );npc say', 1, 'Syntax:.npc say $messagenMake selected creature say specified message.'
);npc add formation', 1, 'Syntax:.npc add formation $leadernAdd selected creature to a leader's formation.' );npc', 1, 'Syntax:.npc $subcommandnType.npc to see the list of possible subcommands or.help npc $subcommand to see info on subcommands');recall', 1, 'Syntax:.recall $playernamernrnTeleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you.' );saveall', 1, 'Syntax:.saveallrnrnSave all characters in game.' );send mail', 1, 'Syntax:.send mail #playername '#subject' '#text'rnrnSend a mail to a player.
Subject and mail text must be in '.' );taxicheat', 1, 'Syntax:.taxicheat on/offrnrnTemporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you.rnrnVisited taxi nodes sill accessible after removing access.' );tele group', 1, 'Syntax:.tele group#locationrnrnTeleport a selected player and his group members to a given location.'
);tele name', 1, 'Syntax:.tele name #playername #locationrnrnTeleport the given character to a given location. Character can be offline.' );ticket assign', 1, 'Usage:.ticket assign $ticketid $gmname.rnAssigns the specified ticket to the specified Game Master.' );ticket close', 1, 'Usage:.ticket close $ticketid.rnCloses the specified ticket.
Does not delete permanently.' );ticket closedlist', 1, 'Displays a list of closed GM tickets.'
);ticket comment', 1, 'Usage:.ticket comment $ticketid $comment.rnAllows the adding or modifying of a comment to the specified ticket.' );ticket list', 1, 'Displays a list of open GM tickets.' );ticket onlinelist', 1, 'Displays a list of open GM tickets whose owner is online.' );ticket unassign', 1, 'Usage:.ticket unassign $ticketid.rnUnassigns the specified ticket from the current assigned Game Master.'
);ticket viewid', 1, 'Usage:.ticket viewid $ticketid.rnReturns details about specified ticket. Ticket must be open and not deleted.'
);ticket viewname', 1, 'Usage:.ticket viewname $creatorname. RnReturns details about specified ticket. Ticket must be open and not deleted.' );ticket', 1, 'Syntax:.ticket $subcommandnType.ticket to see the list of possible subcommands or.help ticket $subcommand to see info on subcommands');unfreeze', 1, 'Syntax:.unfreeze (#player)rn'Unfreezes' #player and enables his chat again. When using this without #name it will unfreeze your target.' );unmute', 1, 'Syntax:.unmute $playerNamernrnRestore chat messaging for any character from account of character $playerName (or selected). Character can be ofline.'
);whispers', 1, 'Syntax:.whispers on offrnEnable/disable accepting whispers by GM from players. By default use trinityd.conf setting.' );account addon', 1, 'Syntax:.account addon #addonnSet expansion addon level allowed. Addon values: 0 - normal, 1 - tbc, 2 - wotlk.' );debug areatriggers', 1, 'Syntax:.debug areatriggersnToggle debug mode for areatriggers. In debug mode GM will be notified if reaching an areatrigger');npc textemote', 1, 'Syntax:.npc textemote #emoteidrnrnMake the selected creature to do textemote with an emote of id #emoteid.' );npc whisper', 1, 'Syntax:.npc whisper #playerguid #textrnMake the selected npc whisper #text to #playerguid.'
);npc yell', 1, 'Syntax:.npc yell $messagenMake selected creature yell specified message.' );account lock', 0, 'Syntax:.account lock on offrnrnAllow login from account only from current used IP or remove this requirement.' );account password', 0, 'Syntax:.account password $oldpassword $newpassword $newpasswordrnrnChange your account password.' );account', 0, 'Syntax:.accountrnrnDisplay the access level of your account.' );aura', 0, 'Syntax:.aura #spellidrnrnAdd the aura from spell #spellid to the selected Unit.' );cast self', 0, 'Syntax:.cast self #spellid triggeredrnCast #spellid by target at target itself.
If 'trigered' or part provided then spell casted with triggered flag.' );cast', 0, 'Syntax:.cast #spellid triggeredrn Cast #spellid to selected target. If no target selected cast to self. If 'trigered' or part provided then spell casted with triggered flag.' );commands', 0, 'Syntax:.commandsrnrnDisplay a list of available commands for your account level.' );cooldown', 0, 'Syntax:.cooldown #spellidrnrnRemove all (if spellid not provided) or #spelid spell cooldown from selected character or you (if no selection).' );damage', 0, 'Syntax:.damage $damageamount $school $spellidrnrnApply $damage to target.
If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.' );die', 0, 'Syntax:.diernrnKill the selected player.
If no player is selected, it will kill you.' );dismount', 0, 'Syntax:.dismountrnrnDismount you, if you are mounted.' );gm fly', 0, 'Syntax:.gm fly on/offrnEnable/disable gm fly mode.' );gm ingame', 0, 'Syntax:.gm ingamernrnDisplay a list of available in game Game Masters.'
);gm', 0, 'Syntax:.gm on/offrnrnEnable or Disable in game GM MODE or show current state of on/off not provided.' );gobject add', 0, 'Syntax:.gobject add #id rnrnAdd a game object from game object templates to the world at your current location using the #id.rnspawntimesecs sets the spawntime, it is optional.rnrnNote: this is a copy of.gameobject.' );gobject delete', 0, 'Syntax:.gobject delete #goguidrnDelete gameobject with guid #goguid.' );gobject near', 0, 'Syntax:.gobject near #distancernrnOutput gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.'
);gps', 0, 'Syntax:.gps $name $shift-linkrnrnDisplay the position information for a selected character or creature (also if player name $name provided then for named player, or if creature/gameobject shift-link provided then pointed creature/gameobject if it loaded). Position information includes X, Y, Z, and orientation, map Id and zone Id');help', 0, 'Syntax:.help $commandrnrnDisplay usage instructions for the given $command. If no $command provided show list available commands.' );instance unbind', 0, 'Syntax:.instance unbind difficultyrn Clear all/some of player's binds');learn all my talents', 0, 'Syntax:.learn all my talentsrnrnLearn all talents (and spells with first rank learned as talent) available for his class.' );learn all my spells', 0, 'Syntax:.learn all my spellsrnrnLearn all spells (except talents and spells with first rank learned as talent) available for his class.' );learn all my class', 0, 'Syntax:.learn all my classrnrnLearn all spells and talents available for his class.' );learn', 0, 'Syntax:.learn #spell allrnrnSelected character learn a spell of id #spell.
If 'all' provided then all ranks learned.' );levelup', 0, 'Syntax:.levelup $playername #numberoflevelsrnrnIncrease/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated.
At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.' );lookup quest', 0, 'Syntax:.lookup quest $namepartrnrnLooks up a quest by $namepart, and returns all matches with their quest ID's.'
);lookup spell', 0, 'Syntax:.lookup spell $namepartrnrnLooks up a spell by $namepart, and returns all matches with their spell ID's.' );modify aspeed', 0, 'Syntax:.modify aspeed #raternrnModify all speeds -run,swim,run back,swim back- of the selected player to 'normalbase speed for this move type'.rate. If no player is selected, modify your speed.rnrn #rate may range from 0.1 to 50.' );modify morph', 0, 'Syntax:.modify morph #displayidrnrnChange your current model id to #displayid.' );npc info', 0, 'Syntax:.npc infornrnDisplay a list of details for the selected creature.rnrnThe list includes:rn- GUID, Faction, NPC flags, Entry ID, Model ID,rn- Level,rn- Health (current/maximum),rnrn- Field flags, dynamic flags, faction template, rn- Position information,rn- and the creature type, e.g. If the creature is a vendor.' );quest add', 0, 'Syntax:.quest add #questidrnrnAdd to character quest log quest #questid.
Quest started from item can't be added by this command but correct.additem call provided in command output.' );quest complete', 0, 'Syntax:.quest complete #questidrnMark all quest objectives as completed for target character active quest. After this target character can go and get quest reward.' );quest', 0, 'Syntax:.quest $subcommandnType.quest to see the list of possible subcommands or.help quest $subcommand to see info on subcommands');revive', 0, 'Syntax:.revivernrnRevive the selected player. If no player is selected, it will revive you.' );save', 0, 'Syntax:.savernrnSaves your character.'
);server info', 0, 'Syntax:.server infornrnDisplay server version and the number of connected players.' );server motd', 0, 'Syntax:.server motdrnrnShow server Message of the day.' );start', 0, 'Syntax:.startrnrnTeleport you to the starting area of your character.'
);tele', 0, 'Syntax:.tele #locationrnrnTeleport player to a given location.' );unaura', 0, 'Syntax:.unaura #spellidrnrnRemove aura due to spell #spellid from the selected Unit.' );unlearn', 0, 'Syntax:.unlearn #spell allrnrnUnlearn for selected player a spell #spell. If 'all' provided then all ranks unlearned.'